﻿using UnityEngine;
using System.Collections;

public class RewardMessageCell : MonoBehaviour
{
	[HideInInspector] public int indexPath;

//	public UILabel ouserNameLabel;
	public UILabel receiveDateLabel;
	public UILabel remainTimeLabel;
	public UILabel rewardItemIdLabel;
//	public UIToggle selectToggle;

	public GameObject getRewardKinaButton;
	public GameObject getRewardItemButton;
	public GameObject getRewardCharacterButton;

	public void OnClick_GetRewardOne() 
	{
		this.GetComponent<UIDragScrollView>().scrollView.GetComponent<RewardMessageScrollView>().sceneManager.GetRewardOneProcess(indexPath);
	}
}